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Good practice: Bringing Stories to Life: Augmented Reality in Youth Work

Augmented recognitioner

This badge recognizes youth workers and managers who explore and reflect on the use of Augmented Reality (AR) as a tool for creating interactive and engaging learning experiences in youth work settings. The badge demonstrates your understanding of how AR can enhance storytelling, creativity, and participation among young people.

By earning this badge, you show that you are curious in using AR not only for its novelty, but for meaningful dialogue, skill development, and youth empowerment.

Dutch Cities of Learning Network and Life on Marzj value badge earners’ efforts and contributions and issue this badge after reviewing the provided evidence.

Užduotys
Užduotis nr.1
Įrodymus patikrino: vienas renginio organizatorius
Reflect on your current or future youth work activities and share a short text (or audio) addressing these questions:

  • Where and how could you use Augmented Reality (AR) to engage young people in a learning process?

Think about the specific themes (e.g., local history, cultural expression, environmental awareness), the format (e.g., interactive exhibitions, AR scavenger hunts, digital storytelling), and the role you would take as a facilitator in creating an immersive and engaging experience.

Prisijunk ir pradėk užduotį

Veikla

Good practice: Bringing Stories to Life: Augmented Reality in Youth Work
Badgecraft palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@badgecraft.eu.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisŽemėlapisVeiklosGrojaraščiai