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Digital Youth Work Resource Library

Follow interactive and engaging digital learning pathways to develop youth work digital readiness, resilience and capacity to embrace digital transformation and innovation through a systemic approach and at a strategic level.

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Digital Youth Work Resources

Explore and share digital youth work resources and materials to develop digital youth work strategy

Digital Youth Work Capacity

Access digital youth work training programme for youth work managers and youth workers

Digital Youth Work Assessment

Use digital youth work tools to assess organisations digital capacity and youth workers competence

Learning Playlists

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Digital youth work means using digital tools and media proactively in youth work. It’s one of the youth work forms to engage with and support young people using things like apps, games, or online spaces.


The European expert group used the following working definition of digital youth work:
  • Digital youth work means proactively using or addressing digital media and technology in youth work.
  • Digital youth work is not a youth work method – digital youth work can be included in any youth work setting (open youth work, youth information and counselling, youth clubs, detached youth work…).
  • Digital youth work has the same goals as youth work in general, and using digital media and technology in youth work should always support these goals.
  • Digital youth work can happen face-to-face, online environments, or a mixture.
  • Digital media and technology can be used in youth work as tools, activities, or content.
  • Digital youth work is underpinned by the same ethics, values and principles as youth work.
  • Youth workers in this context refer to both paid and volunteer youth workers.

The goals and values are the same as in any youth work. Whether online or in person, digital youth work should support real needs. It can be a tool, an activity, or a topic. Explore digital youth work understanding and practices with your young people, peer youth workers and youth work managers.


Digital competencies and capacities for youth work

Youth workers need digital skills to support young people in a connected world. The Digital Competence Framework for Youth Workers helps them understand those skills. It covers using digital tools safely, supporting young people online, creating digital content, and understanding how technology affects society. The framework is built for both new and experienced youth workers.

Youth work organisations also need to keep up with digital change. The Digital Capacities Framework helps them look at their systems, tools, and ways of working. It focuses on staff training, digital tools, data protection, communication, and inclusion. It supports organisations in better planning and making digital part of their everyday work.



Angzeigte Fähigkeiten

ESCO
#Excellent Level. Supports young people and other youth workers to set goals for meaningful digital youth work, assess them and reflect jointly on the outcomes.
ESCO
#Excellent Level. Engages young people on equal footing in the planning, running and evaluation of digital activities; they are an integral part of the strategic approach to digital transformation.
ESCO
#Excellent Level. Empowers youth groups to use their critical thinking and imagination in order to discuss the ethical implications and find solutions to issues such as profiling, algorithmic filtering or algorithmic bias.
ESCO
#Excellent Level. Supports young people to assess their learnings after running their digital rights activities, and identify new ways of how to address them.
ESCO
#Excellent Level. Supports young people to create their communities, based on pre-set learning objectives, while reflecting on the results.
ESCO
#Excellent Level. Shares practices, as a member of a network, which meets regularly and aims at developing digital youth work.
ESCO
#Excellent Level. Understands the benefits and risks of gaming and XR, knows how to deal with them and how to guide young people to ethical platforms; when needed, refers young people to specialised support in case of excessive/inappropriate use.
ESCO
#Excellent Level. Creates different types of digital content and knows how to support others in similar processes (eg. podcasts; videos)
ESCO
#Good Level. Sets with young people learning objectives for digital youth work.
ESCO
#Fair Level. Askes young people to critically assess the practices of the youth work offering.
ESCO
#Excellent Level. Confident in using a diversity of digital tools and platforms to support youth work and deliver youth work services. (e.g. advanced technological equipment, digital cameras or software, AI tools)
ESCO
#Fair Level. Knows how to support young people to collectively, as a group, gather and reflect on online information (non-formal learning is social knowledge production).
ESCO
#Good Level. Plans and implements multiple digital youth work activities, using a diversity of digital tools
ESCO
#Fair Level. Supports young people to learn social skills through participation in digital communities, such as discussion groups, life-style sites, vlogs or gaming.
ESCO
#Good Level. Sets together with young people educational aims for their own digital content production
ESCO
#Excellent Level. Runs digital youth work activities that are based on the guidelines of organisation, the ideas of young people, and on the principles set by the national and European organisations.
ESCO
#Good Level. Gathers a group of young people to engage in technological activities and agreed about their learning outcomes
ESCO
#Good Level. Ensures that young people with fewer opportunities have participated in digital learning activities, such as thematic events, problem-solving, producing their own content, or vlogs.
ESCO
#Elementary Level. Uses basic digital tools and devices to run some digital youth work activities with young people, based on own intuition
ESCO
#Excellent Level. Constantly assess, together with young people and/or other youth workers on the quality of the digital work and reflects what has been learned; as an intentional process part of the digital youth work strategy.
ESCO
#Excellent Level. Implements a process, designed with organisation, through which assess together with young people the individual and organisational priorities/needs connected to digital transformation.
ESCO
#Excellent Level. Develops an ability to kick-off an innovative spirit in digital youth work activities; intentionally updates competences in the field, and is aware of trends but also policies in the field.
ESCO
#Good Level. Understands digital youth work in a broad context of social effects and economic interests of digital transformation; applies solid ethical principles to both digital and traditional youth work.
ESCO
#Using digital tools to share ideas and experience with peers
ESCO
#Good Level. Learns to integrate practice-based learning (non-formal learning) and youth participatory approaches in digital youth work practiceer personality.
ESCO
#Fair Level. Advises young people on their basic functional skills, such as critically navigating through a variety of websites and platforms.
ESCO
#Identity growth of the youth worker
ESCO
#Critically reflecting the impact of digital transformation
ESCO
#Fair Level. Discusses with young people about the type of digital content they want to produce
ESCO
#Excellent Level. Supports young people who independently carries out their content production
ESCO
#Excellent Level. Supportes young people to improve their behaviours in looking for trustworthy sources or running their own online research.
ESCO
#Good Level. Creates a safe context for digital use and suggested young people to protect themselves from potential cybersecurity threats.
ESCO
#Good Level. Helps young people to understand the difference between facts, mis/dis-information, and, in general, to critically analyse information.
ESCO
#Excellent Level. Helps young people to critically analyse current communication challenges related to the information crisis and the use of synthetic media.
ESCO
#Using devices and digital tools
ESCO
#Availability of shared guidelines
ESCO
#Fair Level. Is in a position to empower young people and other youth workers to experiment with digital means.
ESCO
#Good Level. Knows how to organise educational and participatory activities connected to youth’s digital rights, and has been organised several with organisation.
ESCO
#Good Level. Runs digital youth work activities based on the guidelines of organisation.
ESCO
#develop a recycling program
ESCO
#Good Level. Set with young people learning objectives on how to support their digital rights.
ESCO
#Problemlösung mit IKT-Instrumenten und Hardware
ESCO
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ESCO
#Critical digital literacy
ESCO
#checking recycling procedures
ESCO
#Works with the notion of change and overcomes resistance within the group of learners
ESCO
#Searching, evaluating and communicating information
ESCO
#Excellent Level. Knows the key elements of main European digital regulations in the digital field and knows how to ethically apply them in youth work contexts.
ESCO
#Good Level. Engages young people to plan and organize activities, such as thematic discussions and vlogs on the digital platform.
ESCO
#Fair Level. Participates regularly in local, national and/or international e-meetings and e-seminars.

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