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Exploring learning and teamwork through games: Playing SpaceTeam

Gamewise Practitioner

Awarded for reflecting on using multiplayer online and card games in youth work. This badge recognises your ability to identify relevant themes and learning moments from gameplay.

Skills and experiences gained
This badge aligns with the Digital Competence Framework for Youth Workers and supports the development of:
  • Using games for engagement and learning
  • Facilitating digital group processes
  • Connecting games with youth work goals

This badge demonstrates the earner’s reflection on gameplay and practice. Cities of Learning Network partners value badge earners’ contributions and issue this badge after reviewing the provided evidence.
Om deze badge te verdienen dien je 1 taak te voltooien
Taken
Taak nr.1
Bewijs bevestigd door: één activiteitenorganisator
Complete the following tasks and activities to earn the Gamewise Practitioner badge.

Preparation:
  • Download and install the Spaceteam app

Activity:
  • Step 1: Play the game with a group of youth or colleagues.
  • Step 2. Reflect on gameplay: What moments during the game could lead to a youth work conversation? What themes (e.g., communication, stress, leadership, inclusion) emerged? How might you use this or similar games in your youth work?

Claim the badge:
  • Task: Identify key themes and ideas for using online games in youth work.
  • Evidence: Submit a short written reflection with insights and at least one idea for future application.
Log in en start de quest
Taak nr.2
Bewijs bevestigd door: één activiteitenorganisator
Complete the following offline tasks and activities to earn the Gamewise Practitioner badge.

Preparation:

Activity:
  • Step 1. Facilitate a session using the card game with a youth group.
  • Step 2. Observe group interaction, communication styles, and emotional reactions. Reflect on: What learning opportunities emerged? What worked well or needed adaptation? How might you use this or similar games in your youth work?

Claim the badge:
  • Task: Reflect on using the card game version in your youth work context.
  • Evidence: Submit a debrief note or voice recording with two points on adapting the game for future educational use.
Log in en start de quest

Activiteiten

Exploring learning and teamwork through games: Playing SpaceTeam
Youth workers pathway to digital youth work
Badgecraft host dit platform en ontwikkelt het samen met toonaangevende educatieve organisaties. Het programma Erasmus+ van de Europese Unie heeft cofinanciering verleend voor de bouw van de eerste versie van dit platform. Neem contact op met support@badgecraft.eu.
Platform
Wijzigen in een andere taal:
Mede gefinancierd door het Erasmus+ programma van de Europese Unie
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